Armor Class
13
Merrenoloth
Medium Fiend · Neutral Evil
Hit Points
40 (9d8)
Speed
Walk 30 ft., Swim 40 ft.
CR
3
Traits
Magic Resistance
The merrenoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The merrenoloth's weapon attacks are magical.
Teleport
As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Actions
Multiattack
The merrenoloth uses Fear Gaze once and makes one oar attack.
Oar
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Slashing damage.
Fear Gaze
The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.