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Monster

Merrenoloth

Medium Fiend · Neutral Evil

Mordenkainen's Tome of Foes Page 250
Armor Class 13
Hit Points 40 (9d8)
Speed Walk 30 ft., Swim 40 ft.
CR 3
STR 8 -1
DEX 17 +3
CON 10 +0
INT 17 +3
WIS 14 +2
CHA 11 +0

Traits

Magic Resistance

The merrenoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The merrenoloth's weapon attacks are magical.

Teleport

As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Actions

Multiattack

The merrenoloth uses Fear Gaze once and makes one oar attack.

Oar

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Slashing damage.

Fear Gaze

The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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