Armor Class
19
Molydeus
Huge Fiend · Chaotic Evil
Hit Points
216 (16d12 + 112)
Speed
Walk 40 ft.
CR
21
Traits
Legendary Resistance (3/Day)
If the molydeus fails a saving throw, it can choose to succeed instead.
Magic Resistance
The molydeus has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack.
Demonic Weapon
Melee Weapon Attack +16 to hit, reach 15 ft., one target. 35 () Force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 () Force damage from the hit.
Snakebite
Melee Weapon Attack +16 to hit, reach 15 ft., one creature. 16 () Poison damage. The target must succeed on a DC 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a if this reduces its hit point maximum to 0. This transformation can be ended only by a spell.
Wolf Bite
Melee Weapon Attack +16 to hit, reach 10 ft., one target. 25 () Necrotic damage.
Legendary Actions
Attack
The molydeus makes one Demonic Weapon or Snakebite attack.
Move
The molydeus moves without provoking .
Cast a Spell (Costs 2 Actions)
The molydeus uses Spellcasting.