Armor Class
12
Myconid Adult
Medium Plant · Lawful Neutral
Hit Points
16 (3d8 + 3)
Speed
Walk 20 ft.
CR
1/2
Traits
Sun Sickness
While in sunlight, the myconid has Disadvantage on D20 Test. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam
Melee Attack +2, reach 5 ft. 4 () Bludgeoning damage plus 3 () Poison damage.
Pacifying Spores (1/Day)
CON Save DC 11, one creature the myconid can see within 10 feet.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores
The myconid expels spores in a 30-foot Emanation [Area Of Effect] originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.