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Monster

Myconid Adult

Medium Plant · Lawful Neutral

Monster Manual (2024) Page 223
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed Walk 20 ft.
CR 1/2
STR 10 +0
DEX 10 +0
CON 12 +1
INT 10 +0
WIS 13 +1
CHA 7 -2

Traits

Sun Sickness

While in sunlight, the myconid has Disadvantage on D20 Test. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam

Melee Attack +2, reach 5 ft. 4 () Bludgeoning damage plus 3 () Poison damage.

Pacifying Spores (1/Day)

CON Save DC 11, one creature the myconid can see within 10 feet.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Rapport Spores

The myconid expels spores in a 30-foot Emanation [Area Of Effect] originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
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