Armor Class
19
Nagpa
Medium Monstrosity · Neutral Evil
Hit Points
203 (37d8 + 37)
Speed
Walk 30 ft.
CR
17
Actions
Multiattack
The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 () Bludgeoning damage plus 24 () Necrotic damage.
Deathly Ray
Ranged Spell Attack +12 to hit, range 120 ft., one target. 30 () Necrotic damage.
Bonus Actions
Corruption
The nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.
Paralysis Recharge 6
The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a target is for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.