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Monster

Nagpa

Medium Humanoid · Lawful Evil

Mordenkainen's Tome of Foes Page 215
Armor Class 19
Hit Points 187 (34d8 + 34)
Speed Walk 30 ft.
CR 17
STR 9 -1
DEX 15 +2
CON 12 +1
INT 23 +6
WIS 18 +4
CHA 21 +5

Traits

Corruption

As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.

Paralysis Recharge 6

As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.

Actions

Staff

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.
Confirmation

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