Armor Class
19
Nagpa
Medium Humanoid · Lawful Evil
Hit Points
187 (34d8 + 34)
Speed
Walk 30 ft.
CR
17
Traits
Corruption
As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.
Paralysis Recharge 6
As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.
Actions
Staff
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.