Armor Class
20
Narzugon
Medium Fiend · Lawful Evil
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
13
Traits
Infernal Tack
The narzugon wears spurs that are part of , which allow it to summon its companion as an action.
Magic Resistance
The narzugon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The narzugon makes three Hellfire Lance attacks. It also uses Infernal Command or Terrifying Command.
Hellfire Lance
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 11 () Piercing damage plus 16 () Fire damage. If this damage kills a creature with a soul, the soul rises from the River Styx as a in Avernus in hours. If the creature isn't revived before then, only a spell or killing the lemure and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command
Each ally of the narzugon within 60 feet of it can't be or until the end of the narzugon's next turn.
Terrifying Command
Each creature within 60 feet of the narzugon that isn't a Fiend must succeed on a DC 17 Charisma saving throw or become of the narzugon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours.
Healing (1/Day)
The narzugon, or one creature it touches, regains 100 hit points.