← Narthus All Monsters Nass Lantomir's Ghost →
Monster

Narzugon

Medium Fiend · Lawful Evil

Mordenkainen's Tome of Foes Page 167
Armor Class 20
Hit Points 112 (15d8 + 45)
Speed Walk 30 ft.
CR 13
STR 20 +5
DEX 10 +0
CON 17 +3
INT 16 +3
WIS 14 +2
CHA 19 +4

Traits

Diabolical Sense

The narzugon has advantage on Wisdom () checks made to perceive good-aligned creatures.

Infernal Tack

The narzugon wears spurs that are part of infernal tack, which allow it to summon its companion.

Magic Resistance

The narzugon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The narzugon uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks.

Hellfire Lance

Melee Weapon Attack +10 to hit, reach 10 ft., one target. 11 () Piercing damage plus 16 () Fire damage. If this damage kills a creature, the creature's soul rises from the River Styx as a lemure in Avernus in hours.
If the creature isn't revived before then, only a spell or killing the lemure and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect.

Infernal Command

Each ally of the narzugon within 60 feet of it can't be or until the end of the narzugon's next turn.

Terrifying Command

Each creature that isn't a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become of it for 1 minute.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours.

Healing (1/Day)

The narzugon, or one creature it touches, regains up to 100 hit points.
Confirmation

Are you sure?