Armor Class
11
Neogi Hatchling
Tiny Aberration · Lawful Evil
Hit Points
7 (3d4)
Speed
Walk 20 ft., Climb 20 ft.
CR
1/8
Traits
Mental Fortitude
The neogi has advantage on saving throws against being or , and magic can't put the neogi to sleep.
Spider Climb
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage plus 3 () Poison damage, and the target must succeed on a DC 10 Constitution saving throw or become for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.