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Monster

Neogi Hatchling

Tiny Aberration · Lawful Evil

Volo's Guide to Monsters Page 179
Armor Class 11
Hit Points 7 (3d4)
Speed Walk 20 ft., Climb 20 ft.
CR 1/8
STR 3 -4
DEX 13 +1
CON 10 +0
INT 6 -2
WIS 10 +0
CHA 9 -1

Traits

Mental Fortitude

The hatchling has advantage on saving throws against being or , and magic can't put the hatchling to sleep.

Spider Climb

The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage plus 7 () Poison damage, and the target must succeed on a DC 10 Constitution saving throw or become for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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