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Monster

Neogi Master

Medium Aberration · Lawful Evil

Volo's Guide to Monsters Page 180
Armor Class 15
Hit Points 71 (11d8 + 22)
Speed Walk 30 ft., Climb 30 ft.
CR 4
STR 6 -2
DEX 16 +3
CON 14 +2
INT 16 +3
WIS 12 +1
CHA 18 +4

Traits

Mental Fortitude

The neogi has advantage on saving throws against being or , and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The neogi makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage plus 14 () Poison damage, and the target must succeed on a DC 12 Constitution saving throw or become for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Slashing damage.

Enslave (Recharges after a Short or Long Rest)

The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
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