Armor Class
11
Ogre Chain Brute
Large Giant · Chaotic Evil
Hit Points
59 (7d10 + 21)
Speed
Walk 40 ft.
CR
3
Actions
Fist
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.
Chain Sweep
The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 () Bludgeoning damage and is knocked . On a successful save, the creature takes half as much damage and isn't knocked .
Chain Smash Recharge 6
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 13 () Bludgeoning damage, and the target must make a DC 14 Constitution saving throw. On a failure the target is for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.