← Pirate First Mate All Monsters Pixie →
Monster

Pit Fiend

Large Fiend · Lawful Evil

Monster Manual (2024) Page 243
Armor Class 21
Hit Points 337 (27d10 + 189)
Speed Walk 30 ft., Fly 60 ft.
CR 20
STR 26 +8
DEX 14 +2
CON 24 +7
INT 22 +6
WIS 18 +4
CHA 24 +7

Traits

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20-foot Emanation [Area Of Effect] while it doesn't have the condition. WIS Save DC 21, any enemy that starts its turn in the aura.
Failure: The target has the condition until the start of its next turn.
Success: The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day)

If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

Melee Attack +14, reach 10 ft. 18 () Piercing damage. If the target is a creature, it must make the following saving throw. CON Save DC 21.
Failure: The target has the condition. While , the target can't regain Hit Points and takes 21 () Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

Melee Attack +14, reach 10 ft. 26 () Necrotic damage.

Fiery Mace

Melee Attack +14, reach 10 ft. 22 () Force damage plus 21 () Fire damage.
Confirmation

Are you sure?