Armor Class
16
Sahuagin Baron
Large Fiend · Lawful Evil
Hit Points
76 (9d10 + 27)
Speed
Walk 30 ft., Swim 50 ft.
CR
5
Traits
Blood Frenzy
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack
The sahuagin makes three Trident attacks.
Trident
Melee or Ranged Attack +7, reach 5 ft. or range 20/60 ft. 13 () Piercing damage.
Reactions
Fiendish Blood
{@actTrigger} The sahuagin takes Piercing or Slashing damage. DCON Save DC 14, each creature of the sahuagin's choice in a 5-foot Emanation [Area Of Effect] originating from the sahuagin.
Failure: 10 () Acid damage, and the target is cursed until it finishes a Short Rest or Long Rest. While cursed, the target can't benefit from the condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.
Failure: 10 () Acid damage, and the target is cursed until it finishes a Short Rest or Long Rest. While cursed, the target can't benefit from the condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.