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Monster

Salamander

Large Elemental · Neutral Evil

Monster Manual Page 266
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed Walk 30 ft.
CR 5
STR 18 +4
DEX 14 +2
CON 15 +2
INT 11 +0
WIS 10 +0
CHA 12 +1

Traits

Heated Body

A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 () Fire damage.

Heated Weapons

Any metal melee weapon the salamander wields deals an extra 3 () Fire damage on a hit (included in the attack).

Actions

Multiattack

The salamander makes two attacks: one with its spear and one with its tail.

Spear

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 11 () Piercing damage, or 13 () Piercing damage if used with two hands to make a melee attack, plus 3 () Fire damage.

Tail

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11 () Bludgeoning damage plus 7 () Fire damage, and the target is (escape DC 14). Until this grapple ends, the target is , the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
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