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Monster

Sarevok

Medium Humanoid · Neutral Evil

Minsc and Boo's Journal of Villainy Page 124
Armor Class 21
Hit Points 153 (18d8 + 72)
Speed Walk 30 ft.
CR 15
STR 20 +5
DEX 10 +0
CON 18 +4
INT 11 +0
WIS 16 +3
CHA 14 +2

Traits

Magic Resistance

Sarevok has advantage on saving throws against spells and other magical effects.

Rejuvenation

If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts on the altar in the temple of Bhaal.

Actions

Multiattack

Sarevok makes two Longsword attacks. He may replace one of the attacks with a use of Spellcasting.

Longsword

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 () Slashing damage or 10 () if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the spell or other magic.

Assassin's Strike

Sarevok makes a Longsword attack. If he hits the target and has advantage on the attack roll, then he deals an additional 21 () Poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the condition for 10 minutes.

Legendary Actions

Attack

Sarevok makes a Longsword attack.

Unholy Flame

Sarevok casts .

Channel Bhaal's Hate (Costs 2 Actions)

Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
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