Armor Class
21
Sarevok
Medium Humanoid · Neutral Evil
Hit Points
153 (18d8 + 72)
Speed
Walk 30 ft.
CR
15
Traits
Magic Resistance
Sarevok has advantage on saving throws against spells and other magical effects.
Rejuvenation
If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts on the altar in the temple of Bhaal.
Actions
Multiattack
Sarevok makes two Longsword attacks. He may replace one of the attacks with a use of Spellcasting.
Longsword
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 () Slashing damage or 10 () if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the spell or other magic.
Assassin's Strike
Sarevok makes a Longsword attack. If he hits the target and has advantage on the attack roll, then he deals an additional 21 () Poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the condition for 10 minutes.
Legendary Actions
Attack
Sarevok makes a Longsword attack.
Unholy Flame
Sarevok casts .
Channel Bhaal's Hate (Costs 2 Actions)
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.