Armor Class
11
Scarecrow
Medium Construct · Chaotic Evil
Hit Points
36 (8d8)
Speed
Walk 30 ft.
CR
1
Traits
False Appearance
While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack
The scarecrow makes two claw attacks.
Claw
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be until the end of the scarecrow's next turn.
Terrifying Glare
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically until the end of the scarecrow's next turn. The target is .