Armor Class
11
Scarecrow
Medium Construct · Chaotic Evil
Hit Points
27 (6d8)
Speed
Walk 30 ft.
CR
1
Actions
Fearsome Claw
Melee Attack +3, reach 5 ft. 6 () Slashing damage, and the target has the condition until the end of the scarecrow's next turn.
Terrifying Glare
WIS Save DC 11, one creature the scarecrow can see within 30 feet.
Failure: The target has the condition until the end of the scarecrow's next turn. While , the target has the condition.
Failure: The target has the condition until the end of the scarecrow's next turn. While , the target has the condition.