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Monster

Solar

Large Celestial · Lawful Good

Monster Manual (2024) Page 288
Armor Class 21
Hit Points 297 (22d10 + 176)
Speed Walk 50 ft., Fly 150 ft. ((hover))
CR 21
STR 26 +8
DEX 22 +6
CON 26 +8
INT 25 +7
WIS 25 +7
CHA 30 +10

Traits

Divine Awareness

The solar knows if it hears a lie.

Exalted Restoration

If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Legendary Resistance (4/Day)

If the solar fails a saving throw, it can choose to succeed instead.

Magic Resistance

The solar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Flying Sword

Melee or Ranged Attack +15, reach 10 ft. or range 120 ft. 22 () Slashing damage plus 36 () Radiant damage.
The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.

Slaying Bow

DEX Save DC 21, one creature the solar can see within 600 feet.
Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 () Piercing damage plus 36 () Radiant damage.

Legendary Actions

Blinding Gaze

CON Save DC 25, one creature the solar can see within 120 feet.
Failure: The target has the condition for 1 minute.
Success or Failure: The solar can't take this action again until the start of its next turn.

Radiant Teleport

The solar teleports up to 60 feet to an unoccupied space it can see. DEX Save DC 25, each creature in a 10-foot Emanation [Area Of Effect] originating from the solar at its destination space.
Failure: 11 () Radiant damage.
Success: Half damage.
Confirmation

Are you sure?