Armor Class
21
Solar
Large Celestial · Lawful Good
Hit Points
297 (22d10 + 176)
Speed
Walk 50 ft., Fly 150 ft. ((hover))
CR
21
Traits
Divine Awareness
The solar knows if it hears a lie.
Exalted Restoration
If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day)
If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance
The solar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword
Melee or Ranged Attack +15, reach 10 ft. or range 120 ft. 22 () Slashing damage plus 36 () Radiant damage.
The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.
The sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow
DEX Save DC 21, one creature the solar can see within 600 feet.
Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 () Piercing damage plus 36 () Radiant damage.
Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 () Piercing damage plus 36 () Radiant damage.
Legendary Actions
Blinding Gaze
CON Save DC 25, one creature the solar can see within 120 feet.
Failure: The target has the condition for 1 minute.
Success or Failure: The solar can't take this action again until the start of its next turn.
Failure: The target has the condition for 1 minute.
Success or Failure: The solar can't take this action again until the start of its next turn.
Radiant Teleport
The solar teleports up to 60 feet to an unoccupied space it can see. DEX Save DC 25, each creature in a 10-foot Emanation [Area Of Effect] originating from the solar at its destination space.
Failure: 11 () Radiant damage.
Success: Half damage.
Failure: 11 () Radiant damage.
Success: Half damage.