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Monster

Spring Eladrin

Medium Fey · Chaotic Neutral

Mordenkainen's Tome of Foes Page 196
Armor Class 19
Hit Points 127 (17d8 + 51)
Speed Walk 30 ft.
CR 10
STR 14 +2
DEX 16 +3
CON 16 +3
INT 18 +4
WIS 11 +0
CHA 18 +4

Traits

Fey Step Recharge 4

As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Joyful Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the creature, it can repeat the saving throw, ending the effect on itself on a success.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.

Longsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Slashing damage plus 4 () Psychic damage, or 7 () Slashing damage plus 4 () Psychic damage if used with two hands.

Longbow

Ranged Weapon Attack +7 to hit, range 150/600 ft., one target. 7 () Piercing damage plus 4 () Psychic damage.
Confirmation

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