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Monster

Star Spawn Hulk

Large Aberration · Chaotic Evil

Mordenkainen's Tome of Foes Page 234
Armor Class 16
Hit Points 136 (13d10 + 65)
Speed Walk 30 ft.
CR 10
STR 20 +5
DEX 8 -1
CON 21 +5
INT 7 -2
WIS 12 +1
CHA 9 -1

Traits

Psychic Mirror

If the hulk takes Psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.

Actions

Multiattack

The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 () Psychic damage and must succeed on a DC 17 Constitution saving throw or be until the end of the target's next turn.

Slam

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14 () Bludgeoning damage.

Reaping Arms Recharge 5

The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked .
Confirmation

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