Armor Class
10
Steam Mephit
Small Elemental · Neutral Evil
Hit Points
21 (6d6)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/4
Traits
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 () Fire damage.
Actions
Claws
Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 2 () Slashing damage plus 2 () Fire damage.
Steam Breath Recharge 6
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 () Fire damage on a failed save, or half as much damage on a successful one.