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Monster

Steam Mephit

Small Elemental · Neutral Evil

Monster Manual Page 217
Armor Class 10
Hit Points 21 (6d6)
Speed Walk 30 ft., Fly 30 ft.
CR 1/4
STR 5 -3
DEX 11 +0
CON 10 +0
INT 11 +0
WIS 10 +0
CHA 12 +1

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 () Fire damage.

Actions

Claws

Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 2 () Slashing damage plus 2 () Fire damage.

Steam Breath Recharge 6

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 () Fire damage on a failed save, or half as much damage on a successful one.
Confirmation

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