Armor Class
10
Steam Mephit
Small Elemental · Neutral Evil
Hit Points
17 (5d6)
Speed
Walk 30 ft., Fly 30 ft.
CR
1/4
Traits
Blurred Form
Attack rolls against the mephit are made with Disadvantage unless the mephit has the condition.
Death Burst
The mephit explodes when it dies. DEX Save DC 10, each creature in a 5-foot Emanation [Area Of Effect] originating from the mephit.
Failure: 5 () Fire damage.
Success: Half damage.
Failure: 5 () Fire damage.
Success: Half damage.
Actions
Claw
Melee Attack +2, reach 5 ft. 2 () Slashing damage plus 2 () Fire damage.
Steam Breath Recharge 6
CON Save DC 10, each creature in a 15-foot Cone [Area Of Effect].
Failure: 5 () Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn.
Success: Half damage only.
Success or Failure: Being underwater doesn't grant Resistance to this Fire damage.
Failure: 5 () Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn.
Success: Half damage only.
Success or Failure: Being underwater doesn't grant Resistance to this Fire damage.