Armor Class
20
Steel Predator
Large Construct · Lawful Neutral
Hit Points
207 (18d10 + 108)
Speed
Walk 40 ft.
CR
16
Traits
Magic Resistance
The steel predator has advantage on saving throws against spells and other magical effects.
Unusual Nature
The steel predator doesn't require air, food, drink, or sleep.
Actions
Multiattack
The steel predator makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 18 () Lightning damage.
Claw
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 () Force damage.
Stunning Roar Recharge 5
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 () Thunder damage, drops everything it's holding, and is for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't .