Armor Class
20
Steel Predator
Large Construct · Lawful Evil
Hit Points
207 (18d10 + 108)
Speed
Walk 40 ft.
CR
16
Traits
Magic Resistance
The steel predator has advantage on saving throws against spells and other magical effects.
Magic Weapons
The steel predator's weapon attacks are magical.
Actions
Multiattack
The steel predator makes three attacks: one with its bite and two with its claw.
Bite
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 () Piercing damage.
Claw
Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16 () Slashing damage.
Stunning Roar Recharge 5
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 () Thunder damage, drops everything it's holding, and is for 1 minute. On a successful save, a creature takes half as much damage. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.