Armor Class
17
Tortle
Medium Humanoid · Lawful Good
Hit Points
22 (4d8 + 4)
Speed
Walk 30 ft.
CR
1/4
Traits
Hold Breath
The tortle can hold its breath for 1 hour.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.
Quarterstaff
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage if used with two hands.
Light Crossbow
Ranged Weapon Attack +2 to hit, range 80/320 ft., one target. 4 () Piercing damage.
Shell Defense
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is , its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.