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Monster

Tortle

Medium Humanoid · Lawful Good

Mordenkainen's Tome of Foes Page 242
Armor Class 17
Hit Points 22 (4d8 + 4)
Speed Walk 30 ft.
CR 1/4
STR 15 +2
DEX 10 +0
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 12 +1

Traits

Hold Breath

The tortle can hold its breath for 1 hour.

Actions

Claws

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.

Quarterstaff

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage if used with two hands.

Light Crossbow

Ranged Weapon Attack +2 to hit, range 80/320 ft., one target. 4 () Piercing damage.

Shell Defense

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is , its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
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