Armor Class
13
Trapper
Large Monstrosity · Unaligned
Hit Points
68 (8d10 + 24)
Speed
Walk 20 ft., Climb 20 ft.
CR
3
Traits
False Appearance
If the trapper is motionless on a floor, wall, or ceiling at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the trapper move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the trapper isn't part of the floor, wall, or ceiling.
Spider Climb
The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother
One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving throw or be (escape DC 14). Until the grapple ends, the target takes 13 () Bludgeoning damage plus 3 () Acid damage at the start of each of its turns. While in this way, the target is , , and deprived of air. The trapper can smother only one creature at a time.