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Monster

Trapper

Large Monstrosity · Unaligned

Volo's Guide to Monsters Page 194
Armor Class 13
Hit Points 85 (10d10 + 30)
Speed Walk 10 ft., Climb 10 ft.
CR 3
STR 17 +3
DEX 10 +0
CON 17 +3
INT 2 -4
WIS 13 +1
CHA 4 -3

Traits

False Appearance

While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence () or Intelligence () check can discern its presence.

Spider Climb

The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Smother

One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be (escape DC 14). Until the grapple ends, the target takes 17 () Bludgeoning damage plus 3 () Acid damage at the start of each of its turns. While in this way, the target is , , and at risk of suffocating. The trapper can smother only one creature at a time.
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