Armor Class
13
Trapper
Large Monstrosity · Unaligned
Hit Points
85 (10d10 + 30)
Speed
Walk 10 ft., Climb 10 ft.
CR
3
Traits
False Appearance
While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence () or Intelligence () check can discern its presence.
Spider Climb
The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother
One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be (escape DC 14). Until the grapple ends, the target takes 17 () Bludgeoning damage plus 3 () Acid damage at the start of each of its turns. While in this way, the target is , , and at risk of suffocating. The trapper can smother only one creature at a time.