Armor Class
12
Tressym
Tiny Monstrosity · Any Alignment
Hit Points
5 (2d4)
Speed
Walk 40 ft., Climb 30 ft., Fly 40 ft.
CR
—
Traits
Detect Invisibility
Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen Smell
The tressym has advantage on Wisdom () checks that rely on smell.
Poison Sense
The tressym can detect whether a substance is poisonous by taste, touch, or smell.
Familiar
With the DM's permission, a person who casts the spell can choose to conjure a tressym instead of a normal cat.
Actions
Claws
Melee Weapon Attack +0 to hit, reach 5 ft., one target. 1 Slashing damage.