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Monster

Wight

Medium Undead · Neutral Evil

Monster Manual (2024) Page 332
Armor Class 14
Hit Points 82 (11d8 + 33)
Speed Walk 30 ft.
CR 3
STR 15 +2
DEX 14 +2
CON 16 +3
INT 10 +0
WIS 13 +1
CHA 15 +2

Traits

Sunlight Sensitivity

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword

Melee Attack +4, reach 5 ft. 6 () Slashing damage plus 4 () Necrotic damage.

Necrotic Bow

Ranged Attack +4, range 150/600 ft. 6 () Piercing damage plus 4 () Necrotic damage.

Life Drain

CON Save DC 13, one creature within 5 feet.
Failure: 6 () Necrotic damage, and the target's Hit Points maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
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