Armor Class
14
Wight
Medium Undead · Neutral Evil
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
3
Traits
Sunlight Sensitivity
While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword
Melee Attack +4, reach 5 ft. 6 () Slashing damage plus 4 () Necrotic damage.
Necrotic Bow
Ranged Attack +4, range 150/600 ft. 6 () Piercing damage plus 4 () Necrotic damage.
Life Drain
CON Save DC 13, one creature within 5 feet.
Failure: 6 () Necrotic damage, and the target's Hit Points maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Failure: 6 () Necrotic damage, and the target's Hit Points maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.