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Monster

Wolf

Medium Beast · Unaligned

Monster Manual Page 341
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed Walk 40 ft.
CR 1/4
STR 12 +1
DEX 15 +2
CON 12 +1
INT 3 -4
WIS 12 +1
CHA 6 -2

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't .

Actions

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked .
Confirmation

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