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Monster

Zariel

Large Fiend · Lawful Evil

Mordenkainen Presents: Monsters of the Multiverse Page 280
Armor Class 21
Hit Points 420 (29d10 + 261)
Speed Walk 50 ft., Fly 150 ft.
CR 26
STR 27 +8
DEX 24 +7
CON 28 +9
INT 26 +8
WIS 27 +8
CHA 30 +10

Traits

Devil's Sight

Magical darkness doesn't impede Zariel's Darkvision.

Legendary Resistance (3/Day)

If Zariel fails a saving throw, she can choose to succeed instead.

Magic Resistance

Zariel has advantage on saving throws against spells and other magical effects.

Regeneration

Zariel regains 20 hit points at the start of her turn. If she takes Radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Zariel makes three Flail or Longsword attacks. She can replace one attack with a use of Horrid Touch, if available.

Flail

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () Force damage plus 36 () Fire damage.

Longsword

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () Radiant damage, or 19 () Radiant damage when used with two hands, plus 36 () Fire damage.

Horrid Touch Recharge 5

Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 () Necrotic damage and be for 1 minute. While in this way, the target is and . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport

Zariel teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Legendary Actions

Teleport

Zariel uses Teleport.

Immolating Gaze (Costs 2 Actions)

Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 () Fire damage.
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