Armor Class
21
Zariel
Large Fiend · Lawful Evil
Hit Points
580 (40d10 + 360)
Speed
Walk 50 ft., Fly 150 ft.
CR
26
Traits
Devil's Sight
Magical darkness doesn't impede Zariel's darkvision.
Magic Weapons
Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 () Fire damage (included in the weapon attacks below).
Legendary Resistance (3/Day)
If Zariel fails a saving throw, she can choose to succeed instead.
Magic Resistance
Zariel has advantage on saving throws against spells and other magical effects.
Regeneration
Zariel regains 20 hit points at the start of her turn. If she takes Radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks.
Longsword
Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () Slashing damage plus 36 () Fire damage, or 19 () Slashing damage plus 36 () Fire damage if used with two hands.
Javelin
Melee or Ranged Weapon Attack +16 to hit, reach 10 ft. or range 30/120 ft., one target. 15 () Piercing damage plus 36 () Fire damage.
Horrid Touch Recharge 5
Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 () Necrotic damage and be for 1 minute. While in this way, the target is also and . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport
Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.
Legendary Actions
Immolating Gaze (Costs 2 Actions)
Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 () Fire damage.
Teleport
Zariel uses her Teleport action.