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Monster

Zariel

Large Fiend · Lawful Evil

Mordenkainen's Tome of Foes Page 180
Armor Class 21
Hit Points 580 (40d10 + 360)
Speed Walk 50 ft., Fly 150 ft.
CR 26
STR 27 +8
DEX 24 +7
CON 28 +9
INT 26 +8
WIS 27 +8
CHA 30 +10

Traits

Devil's Sight

Magical darkness doesn't impede Zariel's darkvision.

Magic Weapons

Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 () Fire damage (included in the weapon attacks below).

Legendary Resistance (3/Day)

If Zariel fails a saving throw, she can choose to succeed instead.

Magic Resistance

Zariel has advantage on saving throws against spells and other magical effects.

Regeneration

Zariel regains 20 hit points at the start of her turn. If she takes Radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks.

Longsword

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 17 () Slashing damage plus 36 () Fire damage, or 19 () Slashing damage plus 36 () Fire damage if used with two hands.

Javelin

Melee or Ranged Weapon Attack +16 to hit, reach 10 ft. or range 30/120 ft., one target. 15 () Piercing damage plus 36 () Fire damage.

Horrid Touch Recharge 5

Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 () Necrotic damage and be for 1 minute. While in this way, the target is also and . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport

Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.

Legendary Actions

Immolating Gaze (Costs 2 Actions)

Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 () Fire damage.

Teleport

Zariel uses her Teleport action.
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