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Spell

Major Image

Level 3 Illusion · Concentration

Player's Handbook (2024) Page 295
Casting Time1 action
Range120 feet
DurationConcentration, up to 10 minute

Components

V, S, M (a bit of fleece)

Material: a bit of fleece

Spell Description

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube [Area Of Effect]. The image appears at a spot that you can see within range and lasts for the duration. It seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can't deal damage or cause conditions.

Using a Higher-Level Spell Slot

If you are within range of the illusion, you can take a action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.
The spell lasts until dispelled, without requiring , if cast with a level 4+ spell slot.
Physical interaction with the image reveals it to be an illusion, for things can pass through it. A creature that takes a action to examine the image can determine that it is an illusion with a successful Intelligence () check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Ability Check: Intelligence Misc: Prm Misc: Sgt
Confirmation

Are you sure?