You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the condition, it gains no benefit from that condition against you.
Mind Spike
Level 2 Divination · Concentration
Casting Time1 action
Range120 feet
DurationConcentration, up to 1 hour
Components
S
Spell Description
Using a Higher-Level Spell Slot
The damage increases by for each spell slot level above 2.