A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
Ray of Enfeeblement
Level 2 Necromancy · Concentration
Casting Time1 action
Range60 feet
DurationConcentration, up to 1 minute
Components
V, S
Spell Description
On a failed save, the target has Disadvantage on Strength-based D20 Test for the duration. During that time, it also subtracts from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.