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Spell

Zone of Truth

Level 2 Enchantment

Player's Handbook (2024) Page 343
Casting Time1 action
Range60 feet
Duration10 minute

Components

V, S

Spell Description

You create a magical zone that guards against deception in a 15-foot-radius Sphere [Area Of Effect] centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Area: S Saving Throw: Charisma
Confirmation

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