Armor Class
15
Barbed Devil
Medium Fiend · Lawful Evil
Hit Points
110 (13d8 + 52)
Speed
Walk 30 ft., Climb 30 ft.
CR
5
Traits
Barbed Hide
At the start of each of its turns, the devil deals 5 () Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws
Melee Attack +6, reach 5 ft. 10 () Piercing damage. If the target is a Large or smaller creature, it has the condition (escape DC 13) from both claws.
Tail
Melee Attack +6, reach 10 ft. 14 () Slashing damage.
Hurl Flame
Ranged Attack +5, range 150 ft. 17 () Fire damage. If the target is a flammable object that isn't being worn or carried, it starts Burning.