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Monster

Barbed Devil

Medium Fiend · Lawful Evil

Monster Manual (2024) Page 30
Armor Class 15
Hit Points 110 (13d8 + 52)
Speed Walk 30 ft., Climb 30 ft.
CR 5
STR 16 +3
DEX 17 +3
CON 18 +4
INT 12 +1
WIS 14 +2
CHA 14 +2

Traits

Barbed Hide

At the start of each of its turns, the devil deals 5 () Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws

Melee Attack +6, reach 5 ft. 10 () Piercing damage. If the target is a Large or smaller creature, it has the condition (escape DC 13) from both claws.

Tail

Melee Attack +6, reach 10 ft. 14 () Slashing damage.

Hurl Flame

Ranged Attack +5, range 150 ft. 17 () Fire damage. If the target is a flammable object that isn't being worn or carried, it starts Burning.
Confirmation

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