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Monster

Brain in a Jar

Medium Undead · Any Alignment

Locathah Rising Page 38
Armor Class 11
Hit Points 58 (9d8 + 18)
Speed Walk
CR 6
STR 1 -5
DEX 1 -5
CON 15 +2
INT 19 +4
WIS 10 +0
CHA 15 +2

Traits

Detect Sentience

The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a spell.

Magic Resistance

The brain in a jar has advantage on saving throws against spells and other magical effects.

Actions

Mind Blast Recharge 5

The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 () Psychic damage and be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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