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Monster

Chuul

Large Aberration · Chaotic Evil

Monster Manual Page 40
Armor Class 16
Hit Points 93 (11d10 + 33)
Speed Walk 30 ft., Swim 30 ft.
CR 4
STR 19 +4
DEX 10 +0
CON 16 +3
INT 5 -3
WIS 11 +0
CHA 5 -3

Traits

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the spell but isn't itself magical.

Actions

Multiattack

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer

Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 () Bludgeoning damage. The target is (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures .

Tentacles

One creature by the chuul must succeed on a DC 13 Constitution saving throw or be for 1 minute. Until this poison ends, the target is . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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