Armor Class
16
Chuul
Large Aberration · Chaotic Evil
Hit Points
93 (11d10 + 33)
Speed
Walk 30 ft., Swim 30 ft.
CR
4
Traits
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of it at will. This trait otherwise works like the spell but isn't itself magical.
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 11 () Bludgeoning damage. The target is (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures .
Tentacles
One creature by the chuul must succeed on a DC 13 Constitution saving throw or be for 1 minute. Until this poison ends, the target is . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.