Armor Class
16
Chuul
Large Aberration · Chaotic Evil
Hit Points
76 (9d10 + 27)
Speed
Walk 30 ft., Swim 30 ft.
CR
4
Traits
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of itself. This trait otherwise works like the spell but isn't itself magical.
Actions
Multiattack
The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer
Melee Attack +6, reach 10 ft. 9 () Bludgeoning damage. If the target is a Large or smaller creature, it has the condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles
CON Save DC 13, one creature by the chuul.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While , the target has the condition.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While , the target has the condition.