Armor Class
18
Dao
Large Elemental · Neutral Evil
Hit Points
187 (15d10 + 105)
Speed
Walk 30 ft., Burrow 30 ft., Fly 30 ft.
CR
11
Traits
Earth Glide
The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Elemental Demise
If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying.
Sure-Footed
The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Multiattack
The Dao makes two fist attacks or two maul attacks.
Fist
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 15 () Bludgeoning damage.
Maul
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 20 () Bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked .