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Monster

Dao

Large Elemental · Neutral Evil

Monster Manual Page 143
Armor Class 18
Hit Points 187 (15d10 + 105)
Speed Walk 30 ft., Burrow 30 ft., Fly 30 ft.
CR 11
STR 23 +6
DEX 12 +1
CON 24 +7
INT 12 +1
WIS 13 +1
CHA 14 +2

Traits

Earth Glide

The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Elemental Demise

If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying.

Sure-Footed

The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it .

Actions

Multiattack

The Dao makes two fist attacks or two maul attacks.

Fist

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 15 () Bludgeoning damage.

Maul

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 20 () Bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked .
Confirmation

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