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Monster

Dao

Large Elemental · Neutral

Monster Manual (2024) Page 89
Armor Class 18
Hit Points 200 (16d10 + 112)
Speed Walk 30 ft., Burrow 30 ft., Fly 30 ft. ((hover))
CR 11
STR 23 +6
DEX 12 +1
CON 24 +7
INT 12 +1
WIS 13 +1
CHA 18 +4

Traits

Earth Glide

The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Elemental Restoration

If the dao dies outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in days, reviving with all its Hit Points somewhere on the Plane of Earth.

Magic Resistance

The dao has Advantage on saving throws against spells and other magical effects.

Wishes

The dao has a 30 percent chance of knowing the spell. If the dao knows it, the dao can cast it only on behalf of a non-genie creature who communicates a wish in a way the dao can understand. If the dao casts the spell for the creature, the dao suffers none of the spell's stress. Once the dao has cast it three times, the dao can't do so again for 365 days.

Actions

Multiattack

The dao makes three Earthen Maul attacks or two Earth Burst attacks.

Earthen Maul

Melee Attack +10, reach 5 ft. 20 () Bludgeoning damage. If the target is a Large or smaller creature, it has the condition.

Earth Burst

Ranged Attack +10, range 120 ft. 15 () Bludgeoning damage.
Earth explodes from the target's space, creating the following effect. DEX Save DC 16, each creature in a 10-foot Emanation [Area Of Effect] originating from and including the target.
Failure: 10 () Thunder damage.
Confirmation

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