Armor Class
15
Darkling Elder
Medium Fey · Chaotic Neutral
Hit Points
27 (5d8 + 5)
Speed
Walk 30 ft.
CR
2
Traits
Death Burn
When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 () Radiant damage and is until the end of its next turn. On a successful save, the creature takes half as much damage and isn't .
Actions
Multiattack
The darkling elder makes two Scimitar attacks.
Scimitar
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage plus 7 () Necrotic damage.