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Monster

Darkling Elder

Medium Fey · Chaotic Neutral

Volo's Guide to Monsters Page 134
Armor Class 15
Hit Points 27 (5d8 + 5)
Speed Walk 30 ft.
CR 2
STR 13 +1
DEX 17 +3
CON 12 +1
INT 10 +0
WIS 14 +2
CHA 13 +1

Traits

Death Burn

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 () Radiant damage and, if the creature can see the light, is until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't .

Actions

Multiattack

The darkling elder makes two melee attacks.

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage. If the darkling elder had advantage on the attack roll, the attack deals as: extra 10 () Piercing damage.

Darkness (Recharges after a Short or Long Rest)

The darkling elder casts without any components. Wisdom is its spellcasting ability.
Confirmation

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