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Monster

Deathlock Wight

Medium Undead · Neutral Evil

Mordenkainen Presents: Monsters of the Multiverse Page 87
Armor Class 12
Hit Points 37 (5d8 + 15)
Speed Walk 30 ft.
CR 3
STR 11 +0
DEX 14 +2
CON 16 +3
INT 12 +1
WIS 14 +2
CHA 16 +3

Traits

Sunlight Sensitivity

While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Life Drain or Grave Bolt attacks.

Life Drain

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack rises 24 hours later as a under the deathlock's control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.

Grave Bolt

Ranged Spell Attack +5 to hit, range 60 ft., one target. 12 () Necrotic damage.
Confirmation

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