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Monster

Deathlock Wight

Medium Undead · Lawful Evil

Mordenkainen's Tome of Foes Page 129
Armor Class 12, 15
Hit Points 37 (5d8 + 15)
Speed Walk 30 ft.
CR 3
STR 11 +0
DEX 14 +2
CON 16 +3
INT 12 +1
WIS 14 +2
CHA 16 +3

Traits

Sunlight Sensitivity

While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The wight attacks twice with Grave Bolt.

Grave Bolt

Ranged Spell Attack +5 to hit, range 120 ft., one target. 7 () Necrotic damage.

Life Drain

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 9 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve under its control at one time.
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