Armor Class
12, 15
Deathlock Wight
Medium Undead · Lawful Evil
Hit Points
37 (5d8 + 15)
Speed
Walk 30 ft.
CR
3
Traits
Sunlight Sensitivity
While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
The wight attacks twice with Grave Bolt.
Grave Bolt
Ranged Spell Attack +5 to hit, range 120 ft., one target. 7 () Necrotic damage.
Life Drain
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 9 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve under its control at one time.
A humanoid slain by this attack rises 24 hours later as a under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve under its control at one time.