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Monster

Demogorgon

Huge Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 90
Armor Class 22
Hit Points 464 (32d12 + 256)
Speed Walk 50 ft., Swim 50 ft.
CR 26
STR 29 +9
DEX 14 +2
CON 26 +8
INT 20 +5
WIS 17 +3
CHA 25 +7

Traits

Legendary Resistance (3/Day)

If Demogorgon fails a saving throw, he can choose to succeed instead.

Magic Resistance

Demogorgon has advantage on saving throws against spells and other magical effects.

Two Heads

Demogorgon has advantage on saving throws against being , , , or knocked .

Actions

Multiattack

Demogorgon makes two Tentacle attacks. He can replace one attack with a use of Gaze.

Tentacle

Melee Weapon Attack +17 to hit, reach 10 ft., one target. 28 () Force damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Gaze

Demogorgon turns his magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a ):
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1–2: Beguiling Gaze
The target is until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.
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3–4: Confusing Gaze
The target suffers the effect of the spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell.
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5–6: Hypnotic Gaze
The target is by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the target uses its action, reaction, and movement.

Legendary Actions

Gaze

Demogorgon uses Gaze and must use either Beguiling Gaze or Confusing Gaze.

Tail

Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 () Bludgeoning damage plus 11 () Necrotic damage.

Cast a Spell (Costs 2 Actions)

Demogorgon uses Spellcasting.
Confirmation

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